EA CFO Blake Jorgensen revealed the news at the UBS Global Technology Conference this week and spoke further about plans to make more “Star Wars” games across multiple platforms while their ten year publisher licensing deal with Disney remains in effect:
Our goal is to make future Battlefront games as well as other style games around the Star Wars franchise, both on mobile as well as console and PC. It’s a huge opportunity for us. We get access to all of the historical content as well as all the new content developed. The beauty of the Star Wars franchise is it’s almost unlimited in what you can do with it.”
He adds that EA does not intend to make games directly related to the upcoming movies, rather games set in that same universe.
The news comes as the game, one of the most anticipated of the Fall, proved a a bit of a dud with reviewers – earning a fairly ‘average’ score of 74/100 on Metacritic. That puts it behind pretty much ever other major release of the season like “Metal Gear Solid V: The Phantom Pain” (93/100), “Destiny: The Taken King” (90/100), “Fallout 4” (87/100), “Rise of the Tomb Raider (86/100), “Uncharted: The Nathan Drake Collection” (86/100), “Halo 5: Guardians” (84/100), “Call of Duty: Black Ops III” (81/100), “Until Dawn” (79/100) and “Assassin’s Creed Syndicate” (76/100). In fact it’s only really ahead of “Mad Max” (69/100) and “Need for Speed” (69/100).
The games visuals and style have been highly praised, but the gameplay, lack of maps and heroes, and lack of a single player campaign have been heavily criticised. Comparisons to “Titanfall” and “The Order 1886” have been frequent – hyped and good looking games that are just too thin in terms of content.
EA has announced that the game’s Season Pass will include four new playable hero characters, four new game modes and sixteen additional multiplayer maps which will be released in four separate expansion packs starting early next year.
The company has estimated it plans to rack up sales of around 13 million copies of the game by March.